buy them back so that you don't lose them. CHEAT DESCRIPTION: Using this Trainer: Launch the trainer first, then launch the game and then press F1 at the Main Menu. Make no mistake, Tides of Numenera is definitely an RPG, with a complex leveling system, turn-based RPG combat, and equipment progression. should be all dandy.Īlways double check if the item you sold is an "inferior" item before leaving shop. re-load the saved game, double check shop. double-ceck before leaving shop.Īnyway, rinse-repeat the first portion of adding "FF FF FF FF" after the new names listed in shop section of saved game file. the important thing is that they will no longer be inferior quality. Note: you will not get to buy them with 99 charges, but you can always change that after buying more easily with cheat engine or something similar. However, the developers disabled the console in the final release version but luckily for you, we found a relatively easy workaround. So, that's saved / closed hex editor etc, re-load that saved game file and resell those items in inventory with increased charges. Since Torment: Tides of Numenera is built on Unity engine, most gamers expected it to support console commands natively. The only item i cannot say for sure if it works on is the Dayblade. then, just below shop section should be inventory, if not search for one of the items you bought back. add "FF FF FF FF" after all the new shop items that did take. The game engine may allow for manual configuration of the game via its variables. I would sell everything and then buy up anything that was "inferior" / green color coded. Usually, they are as inviolate as the air surrounding humanity. save where appropriately so as not to damage your file / lose something etc. You’ll only have 3 choices for Skills at Character Creation and it is recommended you take Lore: Machinery as that is used most often near the start of the game. The Tides are the currents of urge and emotion that flow through humanitys collective psyche. LVLm: maximum level (all class levels added, only really applicable to casters, and this is the level they seem to resist at, for example if you went conjurer to 14th then sorceror to 14th, this would be 28 (1c in hex) ) NAME: name of the character (start of character file?) The numbers are stuff I haven't figured out (or tried to) yet:
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